The Chart is an essential part of the game that shows information after every dream. It generally associates the different dreams with different types of emotions.
After every dream, the chart will appear onscreen. A red, flashing square will appear on an area of the chart to show you the information about your previous dream.
It has been speculated that where you land depends quite a bit on where you spawn. These are what trends show:
- The nose/mouth square will always start you in the hotel, on the level with the fireplace.
- The left eye appears to always start you in the hotel on the level with the painting.
- It is also known that if the left and right eyes, the nose and a square under the nose are covered, these four points will flash green, and then a long playlist of clips plays. Some of the clips are those which will appear in place of a dream. However, clips that are achieved during the normal gameplay will not appear ( for example the ferris wheel clip).
- Hardly ever during gameplay, you could achieve a chart rating that is outside the chart itself.
The four areas on the charts are Static and Dynamic, and Upper and Downer. Static and Dynamic are to show how often your dream changed, and Upper and Downer shows if your character found it as a good or a bad dream. Static means it changed very little. Dynamic means it was changing a lot. Upper means it was positive emotionally, and Downer means it was negative emotionally.
- These four directions may also be viewed alternatively. Static may represent 'literal thinking', with lack of representational, metaphorical thinking (hence the writing in some of the textures possibly linking to 'static thought'). Dynamic may link to artistic thoughts. Upper may be more realistic, and more conscious (hence a 'good dream' being more 'normal'), and Downer may actually be more subconscious (hence a 'bad dream' being distorted, and hidden).
In reality, little is actually known about the four areas, as while some trends show up, almost none of them are actually consistent.